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Exception crash

September 14th, 2012 8 comments

There is a bug in the last version of ARM, happening to everyone. It’s almost fixed and I’ll publish the update tomorrow, keep checking the site for news.

little fix

September 9th, 2012 9 comments
  • Some bug fixes that caused a crash sometimes when loading a session file.

1.32

September 7th, 2012 1 comment
  • Improved Agrint schedule tool:

After checking the time, a timer will start, updating the ETA every second, as well as showing the time on the taskbar and flashing the button when there’s less than 30 minutes left.

 

  • New tab in the chat window: rolls

All rolls in-game will be detected and added to this new tab. When selected, 2 new buttons appear “clear rolls, sort rolls”. By clicking on sort, the rolls will be sorted from highest to lowest.

 

  • Changed the time between chat window pruning, from 1 to 5 minutes (1000 lines).
  • Added a button “scroll to bottom”. for the main chat tabs.

1.31

September 5th, 2012 1 comment
  • Removed beta status.
  • Added tool: Season Agrint Schedule. This will tell you when and where the next tree will spawn.

update

August 31st, 2012 1 comment
  • Added support for Bogyguarded hits on the received damage tab.
  • Added support for sm’s “Aegis Breaker” dot.

fix

August 30th, 2012 No comments
  • Fixed an issue with the setup process where it failed to enable chatlog if there was no write access to the Aion folder.
  • Sys config editor tool has also been updated with the fix.

update

August 28th, 2012 No comments
  • Fixed some issues with 3.0 skills recognition.
  • Updated telemachus hacker warning list.
  • Updated hacker scripts detection patterns.

update

August 25th, 2012 No comments

Couple fixes for 1.3

  • Skills window didn’t refresh the lower pane correctly
  • Copying skills from skills window didn’t include the resisted/blocked skills for counters

1.3

August 23rd, 2012 No comments

Major update in this version, so a  jump in the numbers is needed :)

You won’t see much new stuff, but there’s a lot changed in the code. It hasn’t been tested by anyone but me, so consider this a beta with possible bugs.

  • Fixed: 3.0 client launch from ARM caused the house scripts and some other minor things not to work, this is fixed now.
  • Reduced memory usage by 30-40%.
  • Added Data/”Reprocess data including mobs”. This does the same as if you enable mobs/bosses and load/process current session from the capture tool, in one click.
  • Made the number separator unique for everyone. f.e 1,234 would look different depending on everyone’s regional settings, like “1 024”, “1$024” for chinese and other weird stuff; it will be “,” now for every user.
  • Some minor bug fixes.

Major change: added “counters”. You will see new skills in the skill list window, showing when mobs or opponents block your attacks, with either blocks (shield), skin type shields, evades, parries, and spell resists. You can filter these out easily as well as quickly show only those.

You can also view all the damage you’ve taken, from who, with what skills, what spells you resisted and what attacks you blocked etc.
There is also a brief resume with some stats like block rate %. All these new details will also be included in new saved/loaded session files.

update

August 14th, 2012 No comments

Fixed issue with gold package time format (changed in 3.0 EU).