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Are you happy with Gameforge?

February 15th, 2013 15 comments

Are you happy with Gameforge?

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How ExitLag beats the competition

August 14th, 2019 1 comment

Have you tried ExitLag? (similar to BP/WTFast etc), their tunneling protocol supports up to 4 TCP or UDP connections at the same time, which adjust dynamically in real time as you play. If the server you are connected to is experiencing lag spikes or a better route is determined, your connection will be automatically re-routed through another server without getting disconnected from the game. Give it a try for free:

ARM 3.0 update, patreon

August 14th, 2019 11 comments

I opened a Patreon account if you would like to support our project: https://www.patreon.com/Aion

Finally the public beta with 7.0 support is here with a big list of changes, including:

  • Complete rewrite of the parser, now 40 times faster (check Help/Benchmark, 4 million lines/second in my old PC)
  • Dots, cleric energies, godstones, applied effects and some other skills are now 100% correctly identified (still some bugs)
  • Aion 7.0 support, including the Painter class
  • Added support for the German/French clients of the EU region
  • Added support for the Japanese (NC Japan) and Russian (4game – Innova) clients
  • Original client language, you don’t need to use English paks for the other clients
  • “Kill Aion” feature (Tools menu) now works with the selected client, if you have a 2nd client open for another region, it won’t be closed
  • Character lists are on a per-server list now
  • Ramdisk/chatlog move feature is also per-client (you can set a different path for each)
  • “Me” is no longer displayed for your character, instead ARM will show your real char name
  • Removed separated godstone damage report, it’s added to the total damage now
  • “JP crit font” tool now works on all regions supported by ARM (EU: English, German, French; Russia, Japan)
  • Removed “single-sm” modes
  • Removed “Pure-dps” mode
  • You can hold CTRL when launching the game (EU/JP) to enter a different user/pass to automatically login
  • New way to enable chatlog: chatlog can now be permanently enabled using a different method which the game can’t disable anymore
  • Korean client support is in, but I need a KR account to test it. Message me if you can provide that

For this version you will need an additional step to make ARM work, when needed, you will be prompted to “patch data”, you will need to enable this in the settings for each client:

The next update will bring heal meter, and then network mode will be added a bit later.

German client

Russian client

Japanese client

Progress update

August 7th, 2019 No comments

New beta is almost ready with 7.0 support, as well as support for Russian client (Innova 4game) and German/French EU clients.

Aion PAK Extractor update 0.24

July 26th, 2019 1 comment

PAK Extractor update 2

May 30th, 2019 1 comment
  • Fixed memory leaks
  • Fixed unicode issues
  • Fixed crashes
  • Speed ups
  • Released as 32-bit exe
  • Other fixes/improvements

Download “Aion PAK extractor tool” AionPAKExtract.exe – Downloaded 8680 times – 2 MB

PAK Extractor update

May 26th, 2019 No comments
  • Added batch extraction to process multiple .pak files recursively
  • Some fixes and speedups

Download “Aion PAK extractor tool” AionPAKExtract.exe – Downloaded 8680 times – 2 MB

New tool: Aion PAK extractor (64-bit version only)

May 19th, 2019 No comments

Update

May 14th, 2019 No comments
  • New OpenSSL libraries
  • Faster ping test when uploading sessions
  • Added ping test for NA uploads and server test
  • Moved “Visual Styles” to the Settings window
  • Added new visual styles
  • Added visual indicators for App updates and Session uploads
  • Fixed Prigga auto-clear for EU (still bugged for NA)
  • Fixed hits over 500K dmg not being recognized
  • Added taskbar buttons to Start/Close Aion, Upload Session, Switch UI
  • Smoother switch to transparent UI
  • Added a separate transparency setting for transparent UI
  • Fixed looted items recognition
  • Speed ups
  • When you receive a whisper in-game, the ARM taskbar Icon will change just like the tray one, until you whisper back or hover the mouse over the tray (only works if your taskbar isn’t set to display small buttons)

2.9 update

May 11th, 2019 No comments
  • Added an option to session uploads to include debug information. Use this if you see any error in the session data so we can better analyze what went wrong.
  • Fixed some graphical issues on start-up
  • Fixed a crash when auto-clearing the Chat.log
  • Fixed items names recognition for 6.x clients
  • Fixed wrong class recognition when using WoW/SoD
  • Double-clicking on ARM session files while ARM is running no longer displays an admin prompt
  • Added a feature “Restore/Remove Symlink” to move the Chat.log back to the AION folder
  • Improved the “MOVE” feature for Chat.log location
  • Added a link to a few freeware Ramdisk applications
  • Added a setting (default: on) to automatically clear ARM when Beritra or Prigga (Frigida for NA) transform, plus an auto-backup option
  • Fixed some issues when uploading sessions
  • Fixed some missing skill icons
  • Fixed ARM freeze/slow when closing the settings window
  • Fixed crashes when switching UI styles
  • Some speed improvements
  • Added a shortcut button to switch transparent UI
  • Fixed “Hide Interface” button

How do NA and EU regions manage server merges?

May 10th, 2019 No comments

NA-NCSoft:

They added a new server recently, which is now getting merged into an old one, I guess due to low population. Players from the old server are safe, if there is a character name collision, only the characters from the new server are affected:

https://www.aiononline.com/news/server-consolidation-may-2019

we will be consolidating the Ereshkigal server into the already existing Katalam server on May 22. Players on Katalam (and Danaria) will not be impacted by this consolidation, however, players coming from Ereshkigal will need to be aware of a number of very important things that could affect your character

EU-Gameforge:

They added a new server recently, which got merged into an old one, I guess due to low population. Players from the old server got screwed if they were not so active lately, with charnames from the new (few months old) server taking precedence over the server they merged into. Result: people have lost their charnames which they had for over 10 years since even before Gameforge took over the EU region, for characters which could be even just a few days old.