Frenquently Asked Questions
- Is this legal/allowed by the EULA?
Yes, both Gameforge and NCsoft have approved its use
- How does it work?
First it needs you to have the chat.log file enabled. This is a file generated by the Aion client, which contains all the combat/chat text that you already see in-game if you enable all the chat options under a tab. There is no extra information in the file than what is already provided in-game. The parser then loads the log file and checks for any changes, analyzing the content to build up the damage/dps information. Simple as that, just as if you would read the info on-screen yourself or load the log in Notepad; the meter does not interact with the Aion client memory at all, so it’s completely safe to use.
- How is the chat.log file enabled?
With the latest version of the program, it can be done easily through the settings window with a simple button click. To do so, it adds the following line to the system.cfg file:
g_chatlog = “1”
This can also be achieved through another mechanism provided by the game, by making a file called “system.ovr” with the same setting; the game client will read it and modify the system.cfg file on its own.
- How does it recognize player classes?
When a new player is detected, it tries to match the skills they use with a list of skills/class; in cases like shared skills between cleric/chanter, sorc/sm, it waits until it finds a unique skill of a given class before deciding which it is.
- Is the damage/dps information 100% accurate?
No. The log file is severely lacking, starting from missing information like start/end of skill times. Specially difficult is assigning dots/servants/delayed damage/godstone and similar hits to the players, because most of the data doesn’t contain information about who it belongs to, except for the initial dot hit. In some cases you will get incorrect or incomplete data, such as when 2 same-class players cast a dot on 2 different mobs with the same name; also during Sieges, a lot of this data can’t be assigned to their respective casters; most of that data will be assigned to a virtual player called “-Unknown-“.
- How can I see all my skills/hits?
Either right-click on your player display window “Me” and select “Skills list”, or double-click on anywhere within the player’s display boundaries.
- How can I copy dps data from a player or from everyone?
You can type “.dmg” or “.hit” in-game, and the details will be copied to your clipboard, ready to paste. You can also click on Data/Copy All (dmg) or assign a hot-key. To see individual info, you can right-click on the player/copy dmg data.
- Are crits registered?
Yes and no. All your skill and auto-attack crits are registered and recognized as a crit. For other players the crits damage is still registered, however, their auto-attack crits will not say “CRIT” in the log, but the damage will still be accounted for.
- How does the AP relics count work?
It is automatic, when you loot a relic AP item, the “AP” counter in the player display will update almost instantly, with their current amount of looted AP. You can copy this data to clipboard by typing “.ap” in game, or through the menu Data/Copy All AP.
- Does it work with non-English clients?
No, only with the English one. Note that you can still use the English client with French/German/etc servers.