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Archive for the ‘Uncategorized’ Category

small update to 0.92

March 12th, 2012 No comments
  • Added 2 fields to saved sessions XML: raw dps log per skill and AP gain from pve/pvp kills.
  • Updated Telemechus hacker warning list with new details.
  • Removed some leftover debug code.
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update to 0.92

March 10th, 2012 No comments

If you downloaded 0.92 prior to this post, please redownload, fixed an issue with the AP gain counter.

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0.92 beta

March 10th, 2012 No comments


  • URL links displayed in the tray through a balloon message will now be skipped if it’s the same as last one
  • The last URL link can now be clicked through the tray icon menu (right-click)
  • Major DPS adjustments to some classes, you might see some differences from previous versions
  • DPS penalty from low damage dots has been minimized a bit
  • Asmodian Magma Spirit (2K) now supported
  • Spiritmaster energies are now supported (all 4 types), with correct timing/skill hits to avoid invalid data during siege
  • Fire pet from siege balaurs is now properly parsed
  • XML files (compressed) for loading/saving sessions have a small modification, it’s possibly you might encounter issues loading older ones
  • Removed all debug code (speed-up)
  • “Show process time” now also shows lines/s
  • Siege weapons are now recognized
  • Curse of weakness is now recognized and assigned to the caster
  • AP gain from mobs and pvp kills is now displayed
  • Added an option under every player’s menu to manually adjust the AP from relics
  • Added 2 buttons next to the server setting to Ping and Trace the IP
  • Modified terms of use regarding the detection of AionScript cheats


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ARM and Windows 8

March 7th, 2012 2 comments

Been testing ARM with the upcoming Windows 8, everything running fine so far :)

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0.91 Beta

March 7th, 2012 No comments

New build with lots of changes:

  • Benchmark code rewritten; now it also includes a short test log so all test results will use the same data for every user
  • Updated AionScript hack detection code
  • Siege mode removed (detection is a lot more accurate, and dots/servants are limited to avoid giving a caster extra incorrect hits; keep in mind though, only 1 caster will be registered for their hits so other casters will be missing data from theirs)
  • Added ¬†Settings/Show Processing Time: this will show you how many ms it takes to process data for every second
  • Parsing code speed greatly improved
  • Spiritmaster pets are now split into a different user -Pets- by default. You can change this in the settings (not recommended, cause this data is impossible to check when there is more than 1 sm around, and also in sieges the balaurs have pets named the same as spiritmasters’)
  • Added a new settings menu
  • Added a feature to enable/disable the chatlog straight from the settings window, new users no longer need to fiddle with any files
  • Added a feature to edit the system.cfg file (automatically decrypted/re-encrypted)
  • URL links in-game will now show up as a balloon message in the tray, you can click it there to open it in the browser
  • Added player gear search (via “.ps” command and with right-click on player display) for NotAion
  • Now you can also run the Aion client from the meter or G15 LCD for both US and NotAion servers. In the case of NotAion, it first performs a check for login/game server being online, and also shows the online users in a tray message
  • Misc fixes in damage parsing code
  • Added a setting (default) to run 64-bit Aion client if you are on x64 windows (automatically disabled while running NotAion, it doesn’t seem to work on x64)
  • Added a setting to minimize the main window to tray. Double click the tray icon to bring it back up
  • Removed “Unknown” player from ap/dmg data copy


Raw draft of to-do stuff for next versions:

sm dmg summons check
remove player search for euro
curse of weakness
chat tab dmg taken
chat tab AP gain from kills
AP gain in display
manual AP adjust
UI changes
alternate UI



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Clarification about AionScript detection development, Mortred case

March 2nd, 2012 91 comments


I’ve recently gotten attention from various sources about a banned player claiming to help in the ARM development, the story is as follows:

Player Mortred, governor in US server Israphel, was recently caught on a livestream with AionScript in his Aion folder, and was thus banned. It seems he has been asking all major legions and players to support him asking NC to unban him, with the excuse that he had helped in the development of the AionScript detection code in my damage meter application and he had the cheating app only for testing and development purposes (according to what I’ve been told).

This is completely false, since the only developer involved in my meter application is ME, nobody else is involved in any way other than helping test and supply damage log data.

I guess he picked this excuse thinking we wouldn’t hear about it since I play in European servers.

Video/screenshots taken with AionScript in his folder:

Please note that you aren’t welcome to use my dmg meter if you run AionScript, the meter will detect it and terminate itself; renaming the AS filename won’t help either.


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March 1st, 2012 No comments
  • Fixed a bug in last build which gave a crash/exception error, redownload 0.9 (it’s a new build).

Thanks to AlphaD from AionSource for the testing.

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February 29th, 2012 No comments

One more little update:

  • The “Run Aion” feature will launch the 64-bit automatically if it detects you are using a x64 windows.
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0.9 beta

February 29th, 2012 No comments

This is a bit rushed as I intended to publish this version a bit later with some more fixes and changes, but today the new European publisher Gameforge took over, and their launcher does something extremelly annoying: it auto-checks and updates files by default without asking; by doing so, it replaces my Japanese voice pack and redownloads the English voices everytime.

So I added a new feature to ARM that I wanted to share: ability to run Aion without the launcher, so your files won’t be touched.

Full changelog:

  • Chanter promise/blessing of wind and cleric promise of wind are now recognized also for other players than your own, as long there is only 1 of the class in the players list displayed.
  • Most Auto atk/pvp hits are now being registered.
  • The damage parsing code has gone through a major rewrite, now recognizing both asmo/elyos random additional rune dot (blood/darkness rune), and lots of improvements in a siege scenario. Cleric servants and most dots are now limited to a certain amount of hits per caster/mob, taking into account the summoning order. This should help make siege data a lot more accurate (though still far from perfect).
  • G15 code rewritten; the code to generate every frame display was taking around 200 ms, causing heavy flickering; it’s now reduced to 20-25.
  • Added “Tools/Run AION (Europe)” to run Aion without the launcher. (only for european clients).
  • Added Run/Close (Aion) buttons to the G15 LCD.
  • Updated hacker list for telemachus and cheating apps detection.
  • Most messages are now displayed through a balloon in the tray icon.
  • Fixed an issue where screenshots taken with ARM ended up blank.
  • Fixed data copy, it was showing incorrect information for godstones combined damage.
  • Added a benchmark option under Help/benchmark.
  • Added timestamps to the chat window.
  • Added a “virtual” player, “Unknown”, it will appear in the list if the parser fails to recognize some hits. You can see the entire skill list as if it was a normal player.
  • Fixed crits % in the skills list window, it wasn’t calc’ed properly sometimes.
  • Lots of other fixes and performance improvements.

There are many other things half-done which I couldn’t finish for this build, expect to see a lot of further improvements in the next update.


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February 19th, 2012 No comments
  • 1 more update to AionScript detection routine.
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