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update

August 28th, 2012 No comments
  • Fixed some issues with 3.0 skills recognition.
  • Updated telemachus hacker warning list.
  • Updated hacker scripts detection patterns.
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update

August 25th, 2012 No comments

Couple fixes for 1.3

  • Skills window didn’t refresh the lower pane correctly
  • Copying skills from skills window didn’t include the resisted/blocked skills for counters
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1.3

August 23rd, 2012 No comments

Major update in this version, so a  jump in the numbers is needed :)

You won’t see much new stuff, but there’s a lot changed in the code. It hasn’t been tested by anyone but me, so consider this a beta with possible bugs.

  • Fixed: 3.0 client launch from ARM caused the house scripts and some other minor things not to work, this is fixed now.
  • Reduced memory usage by 30-40%.
  • Added Data/”Reprocess data including mobs”. This does the same as if you enable mobs/bosses and load/process current session from the capture tool, in one click.
  • Made the number separator unique for everyone. f.e 1,234 would look different depending on everyone’s regional settings, like “1 024”, “1$024” for chinese and other weird stuff; it will be “,” now for every user.
  • Some minor bug fixes.

Major change: added “counters”. You will see new skills in the skill list window, showing when mobs or opponents block your attacks, with either blocks (shield), skin type shields, evades, parries, and spell resists. You can filter these out easily as well as quickly show only those.

You can also view all the damage you’ve taken, from who, with what skills, what spells you resisted and what attacks you blocked etc.
There is also a brief resume with some stats like block rate %. All these new details will also be included in new saved/loaded session files.

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update

August 14th, 2012 No comments

Fixed issue with gold package time format (changed in 3.0 EU).

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1.2 Build 8350

August 14th, 2012 1 comment
  • Fixed some things related to EU 3.0 launch
  • Completed 3.0 chanter skill set support
  • Fixed some crashes when loading older session files
  • Added 3.0 siege times for EU servers

2nd Update (click Help/Redownload if you need this)

  • Fixed: issue with main window location after restart in some monitor setups.
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build 8305

August 12th, 2012 No comments
  • Fixed “.online” command, since aioninfo.com website changed their layout etc earlier.
  • Added a check for Aion running in full-screen mode, a warning will be raised on startup.
  • Added player search (.ps or right-click) for US server Kahrun.
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New website

August 10th, 2012 No comments

I’ve moved the website from the .tk domain to www.rainy.ws after they somehow blocked the domain due to “abuse/infringement”. Seems like they cancel sites that get decent traffic to put their own ads etc, what bs..

http://labby.co.uk/2011/09/dot-tk-web-address-cancelled-due-to-abuse-and-copyright-infringement-bullshit/

http://www.blackhatworld.com/blackhat-seo/cloaking-content-generators/103036-dot-tk-cancelled-my-domain-has-ever-happened-you.html

So please spread the word and tell everyone about the new URL, since users unaware of it will never get a notification about new versions being available. You have to redownload and re-install ARM from here to get notifications about updates.

Shouldn’t run into this issue again since I paid for the .ws (~10 euro/y), whereas the TK always belonged to them as it was for free.

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build 8300

August 8th, 2012 No comments
  • Fixed commands “.armory” and “.item”, sometimes it would cut the first character of the search term.
  • Added “.online” in-game command, it will show you the amount of online users in your server (for Europe only), gathered from http://aioninfo.com/. You can also click on the popup to go to the website.
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~fix

August 7th, 2012 No comments
  • Fixed issues with Nexus Mod Manager
  • Added some hack detection patterns for improved detection of AS
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about ranger traps..

August 5th, 2012 No comments

Last few days I’ve been working on adding ranger traps (damage currently goes to “Unknown”), but I’ve decided to leave it out like that because the log is way too inaccurate about it, it’s a bit like sm pets. Imagine f.e you arrive to defense siege and a few rangers have set some aoe traps, you set then one yourself; since you arrived late, your ARM has no data about previously set traps by other rangers (in which case ARM would nullify the association), then all traps trigger at once when some mobs approach, you would get all damage from every other ranger trap associated to you.

So, no traps for now :(

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