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Archive for March, 2012

0.95 beta

March 18th, 2012 1 comment

New build with some changes:

  • When the tray icon is green (whisper received/not answered), you can hover the mouse over it to reset it.
  • You can now type “.item sky dragon” (.item anything..) to search for gear/items in
  • When you copy the AP list either with .ap or through the menu, the list will show through a balloon tray message as well.
  • Other minor fixes and stuff I forgot -.-
  • Added a different player display mode:
  • Major change: added a group/ally setting. You can now specify players who are in your group or ally, by either right-clicking on them-> “Switch InGroup/Ally”, automatically when they join, or you can add them manually through Data-> Add g/a members (necessary when filtered). You can then use Settings-> “Show only my g/a” so that only those will be displayed and included in the damage/dps parsing. When you use this feature, all the players not set as part of your group/ally will be automatically removed. This setting isn’t saved when you restart the program. You can also use Data->”Copy Dmg/dps (group/ally)” to show only those set as group if you haven’t filtered the display.



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March 15th, 2012 No comments
  • New: the tray icon will change colour to green when you receive a whisper until you reply, so if you come back from AFK you can check for missing messages.
  • Re-enabled the live log analysis code to detect and warn about script cheaters on the go. This is experimental and not final.
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small update to 0.92

March 12th, 2012 No comments
  • Added 2 fields to saved sessions XML: raw dps log per skill and AP gain from pve/pvp kills.
  • Updated Telemechus hacker warning list with new details.
  • Removed some leftover debug code.
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update to 0.92

March 10th, 2012 No comments

If you downloaded 0.92 prior to this post, please redownload, fixed an issue with the AP gain counter.

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0.92 beta

March 10th, 2012 No comments


  • URL links displayed in the tray through a balloon message will now be skipped if it’s the same as last one
  • The last URL link can now be clicked through the tray icon menu (right-click)
  • Major DPS adjustments to some classes, you might see some differences from previous versions
  • DPS penalty from low damage dots has been minimized a bit
  • Asmodian Magma Spirit (2K) now supported
  • Spiritmaster energies are now supported (all 4 types), with correct timing/skill hits to avoid invalid data during siege
  • Fire pet from siege balaurs is now properly parsed
  • XML files (compressed) for loading/saving sessions have a small modification, it’s possibly you might encounter issues loading older ones
  • Removed all debug code (speed-up)
  • “Show process time” now also shows lines/s
  • Siege weapons are now recognized
  • Curse of weakness is now recognized and assigned to the caster
  • AP gain from mobs and pvp kills is now displayed
  • Added an option under every player’s menu to manually adjust the AP from relics
  • Added 2 buttons next to the server setting to Ping and Trace the IP
  • Modified terms of use regarding the detection of AionScript cheats


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ARM and Windows 8

March 7th, 2012 2 comments

Been testing ARM with the upcoming Windows 8, everything running fine so far :)

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0.91 Beta

March 7th, 2012 No comments

New build with lots of changes:

  • Benchmark code rewritten; now it also includes a short test log so all test results will use the same data for every user
  • Updated AionScript hack detection code
  • Siege mode removed (detection is a lot more accurate, and dots/servants are limited to avoid giving a caster extra incorrect hits; keep in mind though, only 1 caster will be registered for their hits so other casters will be missing data from theirs)
  • Added ¬†Settings/Show Processing Time: this will show you how many ms it takes to process data for every second
  • Parsing code speed greatly improved
  • Spiritmaster pets are now split into a different user -Pets- by default. You can change this in the settings (not recommended, cause this data is impossible to check when there is more than 1 sm around, and also in sieges the balaurs have pets named the same as spiritmasters’)
  • Added a new settings menu
  • Added a feature to enable/disable the chatlog straight from the settings window, new users no longer need to fiddle with any files
  • Added a feature to edit the system.cfg file (automatically decrypted/re-encrypted)
  • URL links in-game will now show up as a balloon message in the tray, you can click it there to open it in the browser
  • Added player gear search (via “.ps” command and with right-click on player display) for NotAion
  • Now you can also run the Aion client from the meter or G15 LCD for both US and NotAion servers. In the case of NotAion, it first performs a check for login/game server being online, and also shows the online users in a tray message
  • Misc fixes in damage parsing code
  • Added a setting (default) to run 64-bit Aion client if you are on x64 windows (automatically disabled while running NotAion, it doesn’t seem to work on x64)
  • Added a setting to minimize the main window to tray. Double click the tray icon to bring it back up
  • Removed “Unknown” player from ap/dmg data copy


Raw draft of to-do stuff for next versions:

sm dmg summons check
remove player search for euro
curse of weakness
chat tab dmg taken
chat tab AP gain from kills
AP gain in display
manual AP adjust
UI changes
alternate UI



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Clarification about AionScript detection development, Mortred case

March 2nd, 2012 91 comments


I’ve recently gotten attention from various sources about a banned player claiming to help in the ARM development, the story is as follows:

Player Mortred, governor in US server Israphel, was recently caught on a livestream with AionScript in his Aion folder, and was thus banned. It seems he has been asking all major legions and players to support him asking NC to unban him, with the excuse that he had helped in the development of the AionScript detection code in my damage meter application and he had the cheating app only for testing and development purposes (according to what I’ve been told).

This is completely false, since the only developer involved in my meter application is ME, nobody else is involved in any way other than helping test and supply damage log data.

I guess he picked this excuse thinking we wouldn’t hear about it since I play in European servers.

Video/screenshots taken with AionScript in his folder:

Please note that you aren’t welcome to use my dmg meter if you run AionScript, the meter will detect it and terminate itself; renaming the AS filename won’t help either.


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March 1st, 2012 No comments
  • Fixed a bug in last build which gave a crash/exception error, redownload 0.9 (it’s a new build).

Thanks to AlphaD from AionSource for the testing.

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